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Live A Live Producer Spends 30 Minutes Discussing How Square Enix Finally Brought The Game West

May 09, 2023

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Square Enix recently uploaded a fully English-subtitled 28-minute video featuring the producer of Live A Live in its HD-2D iteration, Takashi Tokita. He was also the director of the game's original Super Famicom release.

In discussion with Square Enix Marketing Manager Jay Curtis and Associate Sales Manager Megan Pelt, Tokita went at length about Live A Live's legendary legacy, the various inspirations that crafted it, and how it ultimately made its way West on modern platforms after nearly three decades. It's an intriguing watch that any die-hard Live A Live fan will undoubtedly appreciate.

Live A Live was initially released only in Japan for the Super Famicom in 1994. It is unique as a JRPG title as it is effectively seven more miniature games that take place across different settings and time periods, with two unlockable scenarios that tie the stories together.

The title gained a following outside of Japan thanks to a fan translation that was among the earliest widely-shared complete patches, despite being considered to be a sales failure in its home country. The title has (again, exclusively in Japan) also been re-released through the Virtual Console service on the Nintendo Wii U and 3DS in 2015 and 2016, respectively.

In case you missed these info drops, Tokita also revealed that Live A Live 2 could happen if Live A Live manages to sell over one million units on Steam and PlayStation, and that he has always wanted Live A Live to have an anime adaptation.

You can view the nearly 30-minute discussion with Live A Live Producer Takashi Tokita below:

New countdown art was featured for these ports.

Live A Live is available on PlayStation 4, PlayStation 5, Nintendo Switch, and PC via Steam.